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What is Odyssey of the Mind?

Odyssey of the Mind is an International Creative problem solving program specifically dedicated to helping children explore their creativity, seek solutions and develop their teamwork skills. 

The Odyssey of the Mind problems challenge students to go beyond conventional thinking.

Students use a hands-on approach to solving a complex, open-ended problem, a problem that has specific design specifications and monetary limitations. The problems incorporate science, technology, engineering, math, art, speaking and acting into the process, with greater emphasis on some elements than on others depending on the Problem chosen by the team.

Odyssey students develop lifelong skills that include: 

  • Learning the skills that lead them to work effectively as active members of a team,

  • Learning to take many individual ideas and thoughts to form superior solutions,

  • Being comfortable speaking in public,

  • Learning that it is worth taking risks,

  • Knowing there are methods to increase the likelihood of the success in risk-taking. 

 

Odyssey of the Mind National Site, here.

 

Dates for Switzerland 2022-2023

Spontaneous Saturdays:

  • November 5, 2022
  • February 4, 2023

Regional Tournament:

  • March 11, 2023

PDF of a Parent Brochure

Why Odyssey of the Mind?

Creative Problem Solving is a skill that needs to be nurtured and developed.

While a conventional education is important, learning to solve problems creatively and confidently gives the students an important edge in their education and career goals. There is creativity inside each of us and OotM teaches how to tap into it so it can be applied to real-world problems.

From the start in 1978, OotM recognized the importance of many of the skills now emphasized in education today such as Science, Technology, Engineering and Math (STEM). The program combines that with history and art and has encouraged learning these subjects through the Classics and performance problems.

All OotM solutions require students to perform - whether it be in set-building, costume making, creating props, acting, singing, or playing an instrument. These skills are important to create a balanced education. Because the students are doing something fun and have ownership of their solutions, they are eager to perform. They develop self confidence and public speaking skills along the way. 

INFO

What is Odyssey of the Mind?

Odyssey of the Mind is an International Creative problem solving program specifically dedicated to helping children explore their creativity, seek solutions and develop their teamwork skills. 

The Odyssey of the Mind problems challenge students to go beyond conventional thinking.

Students use a hands-on approach to solving a complex, open-ended problem, a problem that has specific design specifications and monetary limitations. The problems incorporate science, technology, engineering, math, art, speaking and acting into the process, with greater emphasis on some elements than on others depending on the Problem chosen by the team.

Odyssey students develop lifelong skills that include: 

  • Learning the skills that lead them to work effectively as active members of a team,

  • Learning to take many individual ideas and thoughts to form superior solutions,

  • Being comfortable speaking in public,

  • Learning that it is worth taking risks,

  • Knowing there are methods to increase the likelihood of the success in risk-taking. 

 

Odyssey of the Mind National Site, here.

 

Dates for Switzerland 2022-2023

Spontaneous Saturdays:

  • November 5, 2022
  • February 4, 2023

Regional Tournament:

  • March 11, 2023

PDF of a Parent Brochure

Why Odyssey of the Mind?

Creative Problem Solving is a skill that needs to be nurtured and developed.

While a conventional education is important, learning to solve problems creatively and confidently gives the students an important edge in their education and career goals. There is creativity inside each of us and OotM teaches how to tap into it so it can be applied to real-world problems.

From the start in 1978, OotM recognized the importance of many of the skills now emphasized in education today such as Science, Technology, Engineering and Math (STEM). The program combines that with history and art and has encouraged learning these subjects through the Classics and performance problems.

All OotM solutions require students to perform - whether it be in set-building, costume making, creating props, acting, singing, or playing an instrument. These skills are important to create a balanced education. Because the students are doing something fun and have ownership of their solutions, they are eager to perform. They develop self confidence and public speaking skills along the way. 

Problems Description

Our Problems

Odyssey of the Mind problems are not ‘practical’. We do not teach OMers how to solve a problem, we teach them how to be Problem Solvers!

Each year,  six original Long Term Problems are released: five competitive problems for students and one primary problem for K-2nd graders. Each problem is original, contains a few limitations to work within, and lists scoring categories.  

Teams compete within "divisions" (and register) based upon the oldest child on the team. 

Division: (Age groups)

Birthday Before May 1 of the academic year

Division I:      5  - 11 years old
Division II:   12  - 14 years old
Division III:  15  - 18 Years Old
Division IV:  18 -   End of University

Long-Term Problems

Long-Term Problems are the engine that propels Odyssey of the Mind. Teams select their Long-Term Problem when they join the program and spend weeks or months to create and develop their solution. Each team member will find a role to play in the many stages of problem-solving that include brainstorming, artwork, set design, technical design, writing sketches and much more! The solutions are presented in a live performance. Thousands of teams from all over the world will select and solve the same problem but no two solutions are ever the same!  Long Term problems are different every year but they fall into five general categories.

Problem Synopsis

2022-2023 Long Term Problems Synopses

Here is a fun synopsis video of the 2022-2023 problems! 

All Problems have an 8-minute time limit in the final presentation.

Problem 1: Pirates and the Treasure                                                                                 Ahoy OMers! In this problem, a group of pirates sail their "ship" to reclaim stolen treasure and return it to the Queen. The pirates will battle an original sea monster that guards the treasure. Their performance will also include a pirate captain, flag, and song. 

Problem 2: Because iCan

Some contraptions and devices seem to make tasks much more complicated--and in this problem, that's a good thing! Teams will create a device that will perform tasks including raising a flag and ringing a bell simply because they can. Once the device starts, it will complete the series of tasks without team assistance. The setting will be a team-created laboratory, and the performance will include an inventor character and a costume that changes its appearance.

Problem 3: Problem 3: Classics...The Walls of Troy

OMers know there is more than one way to get past any type of barrier--and in this problem, they will prove it! Ancient Greek Poet Homer created The Iliad, which tells the story of Achilles and the Trojan War. Now, OM teams will put their spin on the popular concept of the "Trojan Horse" by creating one of their own. It will be used to get past a wall in a performance thata also includes a character from The Iliad, an original Greek Chorus and an unusual statue.

Problem 4: Where's the Structure?                                                              

In this problem, teams will have audiences wondering, "Where's the structure?" Teams will design and build a structure made of only balsa wood and glue that balances and holds as much weight as possible. It will have three parts and each part will be hidden in plain sight. During the performance the team will reveal each part and assemble them into a final stucture for testing. The performance will also includ a poem about searching for something special.

Problem 5: The Most Dramatic Problem Ever !!!​      

OMG! Can you believe that happened? Teams will create a humorous performance about a dramatic character that overreacts to common events. The performance will showcase different theatrical styles as the character overreacts. However, in one situation their reaction is justified, but they are ignored. The performance will also include something that grows and a costume that represent two characters.

This problem is sponsored by ARM & HAMMERTM.

Primary Problem: Primary: Dinos on Parade!                            Grades K-2 (Years 1 - 3)

What better way to celebrate a new discovery that with a parade? Teams will create a performance all about dinosaurs. There will be a paleontologist character that discovers a "new" dinosaur that is invented by the team, an artistic representation of an already discovered dinosaur, and another portrayed by a team member in costume. These will all be presented in a fun parade!

Problems 1-5 are open to all age divisions. Primary is open to Grades K-2.

Spontaneous Problems

They are solved instantly using spontaneous creativity. Teams practice and prepare for the Spontaneous experience but the actual Spontaneous Problem they will solve at a tournament is not revealed to them until they walk into the room to solve the problem!

Spontaneous develops quick thinking, creativity, teamwork, and the ability to deal with the unexpected which are all important educational aspects of Odyssey of the Mind.

Spontaneous Problems come from three general categories:

Verbal Spontaneous, Hands-On, and Combination Problems.

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